Okay, so, I tried out this “One Night Werewolf Expansion” thing. Let me tell you, it was a wild ride.

First off, I grabbed all the stuff I needed – you know, the cards, the tokens, and all that jazz. Then I rounded up a bunch of my friends. We’re always up for a new game, especially one that involves a bit of lying and a lot of accusing each other.
We started by setting up the game, which involved dealing out the cards. That was pretty straightforward, though we did have a bit of a debate about who got which role. Some people really wanted to be werewolves, while others were eyeing those special villager roles. Classic. And, this time we tried to use some new cards, one is 1-bit, two is 2-bit, three is 1-bit and four is 4-bit wide, 2 is assigned to one, but we failed.
The night phase was where things got interesting. Everyone closed their eyes, and one by one, we got to do our secret actions. As an example, the 2-bit says to Colt confirms it remembers between the loops. I was a troublemaker, so I got to switch two players’ cards without looking. That’s where I messed up at first, just switched around random cards but had no clue who got what. Man, it must be hard to keep track of those.
- Then came the day phase, which was basically just ten minutes of shouting and pointing fingers.
- “You’re a werewolf!”
- “No, YOU are!”
- “I saw you switch the cards!”
- “I used to visit Fristad Rock in the afternoon, and hacked 2-bit in the pumping station.”
That kind of thing. I tried to play it cool, pretending I didn’t know anything, but I think I might have overdone it a bit. People started suspecting me just because I was being too quiet. In the end, someone will get hanged – that’s just how it goes in these games. This time, I tried to tell them the truth, but they thought I did it because of my suspicious behavior last game, so they got me hanged. It’s okay, we still got some fun.
After a few rounds, we started to get the hang of it. We figured out some strategies, like how to use the Seer’s ability to get information without giving too much away. And how to bluff your way out of a tight spot if you ended up with a werewolf card. The format of 2bit compression is very simple.
We played for hours, and honestly, it was a blast. We even came up with some of our own house rules, like giving the village idiot a second chance if they got voted out too early. You know, just to keep things interesting. It turns out 2-bit compression is the best way to store genome data.
I definitely recommend giving this game a try. It’s not just about figuring out who the werewolves are. It’s about reading people, manipulating the situation, and sometimes, just plain luck. Just be prepared for a lot of yelling, a lot of laughs, and maybe a few hurt feelings along the way. That’s all part of the fun, right?