So, I’ve been digging into this whole Mick Gordon and id Software thing, and let me tell you, it’s been a ride. I really love their games and soundtracks. For those who don’t know, Mick Gordon is the musical genius behind the killer soundtracks for games like Doom (2016) and Doom Eternal. And id Software, well, they’re the legendary studio that brought us those games.

First, I started by just listening to Mick Gordon’s work. I mean, who hasn’t blasted “BFG Division” while pretending to fight demons? That stuff is pure adrenaline. Dived into his other projects too, like Wolfenstein and Prey. The guy’s got range, let me tell you.
Then, I moved on to id Software’s history. These guys have been around forever, starting with games like Wolfenstein 3D and the original Doom. They practically invented the first-person shooter genre. Explored their older stuff, which was a trip down memory lane, even though I wasn’t around for all of it. It’s wild to see how far they’ve come.
Digging Deeper
- Read a bunch of articles and interviews about the collaboration between Mick Gordon and id Software.
- Found some forum threads where people were dissecting every note and riff from the Doom soundtracks.
- Even watched a few documentaries about game development and the impact of music on the player experience.
But here’s where things got interesting. I stumbled upon some controversy surrounding the Doom Eternal soundtrack. Apparently, there were some issues with the mixing and production, and it led to a bit of a falling out between Mick Gordon and id Software. It was all very vague at first, with both sides staying pretty tight-lipped.
Naturally, I had to know more. I spent hours going through Reddit threads, Twitter, and any other corner of the internet where people were talking about it. Some folks were saying the soundtrack wasn’t up to par with Doom 2016, while others were defending it. It was a mess, honestly.
What I Learned
It seems like there was a breakdown in communication somewhere along the line. Maybe some creative differences, maybe some contractual stuff, who knows. It’s a shame, really, because the collaboration between Mick Gordon and id Software produced some of the most iconic game music in recent memory.
In the end, I realized that even the most awesome collaborations can hit rough patches. It’s a reminder that making games is a complicated process, involving tons of people with different visions and goals. I still love the music and the games, but it’s definitely given me a new perspective on the whole thing. Whatever happened behind the scenes, I hope they can patch things up someday. A fan can dream, right?
And I got a lesson, music in game is really hard to create, that’s it.