Well now, you’re wantin’ to hear about this “Ghosts of Saltmarsh” book for Dungeons and Dragons, eh? Let me tell ya, it’s got a lotta sea and spooky goin’ on. If you’re new to the whole Dungeon Master thing, this here book is a mighty fine choice. You see, it ain’t just a regular adventure, it’s a whole big ol’ mix of sea-farin’, creepy crawlies, and a whole lotta waterlogged trouble!

Saltmarsh, the place this adventure is set in, it’s a small town by the sea, a proper old fishing village. Ain’t much to it at first glance. But don’t let that fool ya, there’s plenty hidin’ in them waters. You got pirates, haunted ships, weird monsters, and all sorts of mysterious things lurkin’ in the deep. If you like the idea of bein’ out on the water, with all them swamps and storms, this is the book for you.
For Newbies and Beginners
Now, if you’re just startin’ out as a Dungeon Master (DM), this book is mighty helpful. It ain’t too complicated, so you don’t have to worry about gettin’ lost in all them rules and whatnot. It lays out the town of Saltmarsh, and gives ya plenty of guidance on what to do next. There’s some real good advice to help you run the game, and a whole lotta maps and charts to make sure you know where everyone’s at. If you’ve only played a handful of games, this one’s just about perfect for you. It’s easy to follow, and there’s enough stuff to keep the players entertained without it all feelin’ too heavy or too light.
The Adventure Itself
So, what’s this adventure all about? Well, there’s a bunch of things happenin’. You’ve got ghosts, sea monsters, and all manner of weird creatures. But it ain’t just the monsters that make it scary—it’s the atmosphere. The book does a real good job of paintin’ a picture of a creepy, spooky seaside town. You’ll be hearin’ the sound of waves crashin’ against the shore, smellin’ the salty air, and feelin’ the chill of the deep sea that might just pull ya under at any moment. It’s like that old saying: You never know what’s under the surface.
The Good Stuff

I gotta say, there’s some real fine things about this book. For one, the battles are well put together. The maps are all color-coded and easy to follow, so you won’t be scratchin’ your head wonderin’ where everyone’s supposed to go. The stat blocks for the creatures are all neat and tidy, too, so you won’t be flippin’ through a million pages just to find what you need. And, if you’re a new DM, there’s plenty of tips and tricks to help you get the hang of runnin’ the game without much hassle.
Also, this book does a real good job of mixin’ old-school D&D with some new ideas. You’ve got that classic seafarin’ feel, but there’s new twists, too—like the way the town is set up, and the way the adventure’s all connected. It’s like a sandbox, but with enough direction so you ain’t wanderin’ off the beaten path too much. There’s enough freedom for the players to make choices, but not so much that it’s hard to get things movin’ along.
For More Experienced Players?
Now, I reckon if you’ve been playin’ D&D for a while, this might feel a little too easy for ya. It’s geared toward the newer folks, and some of the seasoned players might find it a bit simple. That don’t mean it ain’t fun though—there’s still plenty of creepy moments and surprises, and the story’s good, just maybe not as complex as some of the older adventures. But hey, sometimes you just want a nice, easy go of things, and this adventure provides that.
What Could Be Better
Now, nothing’s perfect, and “Ghosts of Saltmarsh” has a few things that might make ya scratch your head. First off, it don’t dive deep into the history of Saltmarsh. You get a taste of the town, but not a whole lot of detail. And while it’s great for new DMs, if you’ve been around the block a few times, you might want somethin’ a bit more complex. Also, while there’s plenty of creepy stuff, it ain’t as scary as some folks might want. If you’re lookin’ for a real horror story, this might not be the one to scare ya silly.
Final Thoughts
All in all, “Ghosts of Saltmarsh” is a good adventure for folks just startin’ out in D&D. It’s got a spooky sea vibe, with some good ol’ fashioned pirate and ghost action. For newer DMs, it’s a dream, with all them handy tools and tips to make the game go smooth. Experienced players might not get all the challenge they want, but it’s still a fun ride for everyone. So if you’re lookin’ for somethin’ to take you out on the high seas and give you a taste of somethin’ mysterious and creepy, this here book might just be what you’re lookin’ for!
Tags:[Ghosts of Saltmarsh, Dungeons and Dragons, D&D, adventure review, Saltmarsh review, nautical D&D, Dungeon Master, seafaring adventure, spooky D&D, D&D adventures, Ghosts of Saltmarsh review]