Wickedness Game is a whole different thing, ya know? Not like them fancy new games folks play on their shiny screens. This one’s more like somethin’ you gotta sit down, think about, and make a good story outta. It’s what they call a tabletop RPG, which means there ain’t no big ol’ fancy graphics and flashing lights. Nah, this one’s all about imagination and what you bring to the table. Ya got three folks sittin’ around, maybe with a deck of tarot cards, and they tell a story together. Sounds strange, don’t it? But that’s what makes it work. Sometimes, the strangest things work the best.

Now, this game, it ain’t just about havin’ fun. It’s got a little bit of deepness to it, too. It’s all about a coven of three folks, tryin’ to hold things together. And I ain’t talkin’ ’bout a bunch of witches just stirrin’ pots and chattin’ with spirits. Nah, these folks are dealin’ with the resilience and power of community, especially the queer community. Yessir, it’s got a message. It’s somethin’ that’ll make ya think ’bout who you’re stickin’ with in life and how ya stand together when things get tough.
There’s no need for no Game Master, neither. Nope, just three players and that ol’ tarot deck. Everyone’s in charge of tellin’ the story, workin’ together, buildin’ the world around ‘em. Ya start by discoverin’ the coven—your little family—and the sanctuary ya call home. It’s a magical place, but not all shiny like in them big games. It’s a little rough around the edges, just like the people in the game.
How’s the game play out, ya ask? Well, it’s broken up into three acts. The first one is where ya get to know yer coven and the home y’all share. It’s a place that seems simple at first, but once ya get into it, ya realize it’s a lot more complicated. Ya got struggles, ya got challenges, and you gotta face all that as a group. The second act, that’s where things get tough. That’s when the real wickedness starts to come in, the stuff that’ll make ya question who you really are and what’s worth fightin’ for. And the last act? Well, that’s when the story either wraps up in a good way, or it takes a dark turn. Ya never know, and that’s what keeps things excitin’.
But what makes this game different from all them other ones? For one, there’s no dice. You don’t roll no fancy cubes to see if you live or die. Instead, it’s all about what your character feels, how they react to what’s happenin’ around ‘em. And that tarot deck? It helps guide the way, but it ain’t like no crystal ball. It just nudges ya, gives ya somethin’ to think on as you play.
Wickedness is a game ‘bout people, community, and the power of bein’ together, no matter what comes at ya. Ya make choices, ya face challenges, and ya live with what you decide. It ain’t for everyone, sure, but if ya like a game that makes ya think, then this one’s worth a try.
So, ya sit there with your friends, playin’ this game, and ya build a story together. Might be wicked, might be dark, might even be somethin’ that feels a little too real. But in the end, that’s what makes the best stories, right? Ones that make ya feel somethin’. Ones that leave ya thinkin’ long after the game’s done.
In conclusion, Wickedness ain’t a game for those lookin’ for fancy fights and explosions. It’s a game for those who want somethin’ deeper, somethin’ that’ll make ya feel connected, not just to the game, but to each other. It’s about stories, it’s about community, and it’s about the choices we make when the world around us gets wicked.
Tags:[Wickedness Game, Tabletop RPG, Tarot Deck, Community, Queer Game, Fantasy RPG, Storytelling, Roleplaying Game, Coven, No GM, Act-based Game, Wickedness Game Review]
